

"That art is actually the first thing you notice about the game, before anything else. This strong art style and aesthetic is then maintained even when the comic book style introduction gives way to the actual game side of things, which has you controlling Robert Foster, the protagonist from the first game, in a 3D space, examining objects in the environment, talking to people, and solving puzzles. This introduction is presented in the form of comic panels, complete with some pretty gorgeous art and some speech bubbles and exposition boxes, and random words bolded and italicized in the tradition of some of the most celebrated comics of all time. The game starts out with a very comic book style introduction, with a quick recap of the original game’s story, and an equally quick setup of the immediate conflict that kicks off this game’s follow up to that narrative. That art is actually the first thing you notice about the game, before anything else. Much like visual novels, it’s more similar to reading a novel than it is to playing a game – and it actually comes with a lot of the same strengths that a graphic novel might have, including art work by famed Watchmen artist Dave Gibbons.

Beyond a Steel Sky is decidedly a cerebral and slower game – it takes its time setting up the conflict and the stakes, there’s obviously no action to speak of, and the bulk of the gameplay is walking around, talking to people, looking at things, and then repeating those same actions in different orders to open up new pathways of progression. Now, that game has come over to Xbox, PlayStation, and Nintendo consoles as well, exposing that sequel to an even broader audience – which is good, because this is definitely an unusual game that warrants a look at from anyone who is interested in adventure games, narrative based games, or just good old world building and dystopian narratives.
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Until last year anyway, when Beyond a Steel Sky launched to an entirely new generation of players on PC and mobile devices.

Indeed, literal decades have gone by, and we have seen the rise, fall, and subsequent resurgence of the style of adventure games that it once pioneered – but we never saw a true follow up. And yet, in an industry that is as trigger happy with remakes, re-releases, reimaginings, and indeed, sequels, as it is with running its successes into the ground, for whatever reason, Beneath a Steel Sky never saw a follow up in all the years that followed. One of the seminal, all time great point and click adventure games in the history of the medium is Beneath the Steel Sky, spoken of almost reverentially as one of the progenitors of the genre that would go on to become almost synonymous with the golden age of PC gaming.
